Debugging game history : a critical lexicon
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Debugging game history : a critical lexicon
- Publication date
- 2016
- Topics
- Video games -- History, Video games -- Terminology
- Publisher
- Cambridge, Massachusetts : The MIT Press
- Collection
- internetarchivebooks; nationaluniversity; inlibrary; printdisabled
- Contributor
- Internet Archive
- Language
- English
- Item Size
- 1.2G
xx, 443 pages : 24 cm
Includes bibliographical references and index
Introduction: Why we are debugging / Henry Lowood and Raiford Guins -- Achievements / Mikael Jakobsson -- Adventure / Nick Montfort -- Amusement arcade / Erkki Huhtamo -- Artificial intelligence / Rebecca E. Skinner -- Character / Katherine Isbister -- Classic gaming / Melanie Swalwell -- Code / Mark Sample -- Console / Raiford Guins -- Control / Peter Krapp -- Controller / Steven E. Jones -- Cooperative play / Emma Witkowski -- Culturalization / Kate Edwards -- Demo / Michael Nitsche -- Difficulty / Bobby Schweizer -- Educational games / Anastasia Salter -- Embodiment / Don Ihde -- Emulation / Jon Ippolito -- Fun / David Thomas -- Game art / Mary Flanagan -- Game audio / William Gibbons -- Game balance / David Sirlin -- Game camera / Jennifer deWinter -- Game culture / Renee H. Reynolds, Ken S. McAllister, and Judd Ethan Ruggill -- Game development / Katie Salen Tekinbasʹ -- Game engine / Henry Lowood -- Game glitch / Peter Krapp -- Games as a medium / Mary Flanagan
Genre / Mark J.P. Wolf -- Identities / Carly A. Kocurek -- Immersion / Brooke Belisle -- Independent games / John Sharp -- Intellectual property / Jas Purewal -- Kriegsspiel / Matthew Kirschenbaum -- Machinima / Jenna Ng -- Mechanics / Miguel Sicart -- Menu / Laine Nooney -- Metagame / Stephanie Boluk and Patrick LeMieux -- Modification / Hector Postigo -- Narrative / Marie-Laure Ryan -- Platform / Caetlin Benson-Allott -- Playing / Jesper Juul -- Perspective / Jacob Gaboury -- Procedurality / Eric Kaltman -- Role-play / Esther MacCallum-Stewart -- Save / Samuel Tobin -- Simulation / David Myers -- Toys / Jon-Paul C. Dyson -- Walkthrough / James Newman -- World building / Marcelo Alejandro Aranda
Includes bibliographical references and index
Introduction: Why we are debugging / Henry Lowood and Raiford Guins -- Achievements / Mikael Jakobsson -- Adventure / Nick Montfort -- Amusement arcade / Erkki Huhtamo -- Artificial intelligence / Rebecca E. Skinner -- Character / Katherine Isbister -- Classic gaming / Melanie Swalwell -- Code / Mark Sample -- Console / Raiford Guins -- Control / Peter Krapp -- Controller / Steven E. Jones -- Cooperative play / Emma Witkowski -- Culturalization / Kate Edwards -- Demo / Michael Nitsche -- Difficulty / Bobby Schweizer -- Educational games / Anastasia Salter -- Embodiment / Don Ihde -- Emulation / Jon Ippolito -- Fun / David Thomas -- Game art / Mary Flanagan -- Game audio / William Gibbons -- Game balance / David Sirlin -- Game camera / Jennifer deWinter -- Game culture / Renee H. Reynolds, Ken S. McAllister, and Judd Ethan Ruggill -- Game development / Katie Salen Tekinbasʹ -- Game engine / Henry Lowood -- Game glitch / Peter Krapp -- Games as a medium / Mary Flanagan
Genre / Mark J.P. Wolf -- Identities / Carly A. Kocurek -- Immersion / Brooke Belisle -- Independent games / John Sharp -- Intellectual property / Jas Purewal -- Kriegsspiel / Matthew Kirschenbaum -- Machinima / Jenna Ng -- Mechanics / Miguel Sicart -- Menu / Laine Nooney -- Metagame / Stephanie Boluk and Patrick LeMieux -- Modification / Hector Postigo -- Narrative / Marie-Laure Ryan -- Platform / Caetlin Benson-Allott -- Playing / Jesper Juul -- Perspective / Jacob Gaboury -- Procedurality / Eric Kaltman -- Role-play / Esther MacCallum-Stewart -- Save / Samuel Tobin -- Simulation / David Myers -- Toys / Jon-Paul C. Dyson -- Walkthrough / James Newman -- World building / Marcelo Alejandro Aranda
- Access-restricted-item
- true
- Addeddate
- 2023-07-17 21:37:16
- Associated-names
- Guins, Raiford, editor; Lowood, Henry, editor
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- Bookplateleaf
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- IA41026320
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- internetarchivebooks
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urn:lcp:isbn_9780262034197:epub:a668f834-9ada-4967-a153-bfa1280682fb
urn:lcp:isbn_9780262034197:lcpdf:f20a49eb-e7ad-4224-bf61-2b6dd2c2e120
urn:oclc:record:1393048849
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9780262034197
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- Republisher_date
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- Republisher_operator
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- Scandate
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- Scanner
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- Worldcat (source edition)
- 933587852
- Full catalog record
- MARCXML
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